Saturday, February 14, 2009

An attempted glossary

This is my attempt to explain certain WoW terms.

guild: a guild is a social organization of players, guilds can have tabards, a bank vault where they can store and share objects, a toon can only be the member of one guild at a time and is normally a more stable group than a party.

party: players band together to form parties to work on specific goals, in WoW players tend to team up mostly for dungeons and raids, that is instances.

instance:instances are spaces where each party or raid group that enters has their own copy of the place. Each instance is an identical copy of the world

guildie: a fellow guild member

profession: In WoW every toon or character can have two professions as well as the option to take up take up the three secondary professions (cooking, mining, and fishing). Professions fall under two broad categories gathering ( mining, herbalism, skinning) or crafting (blacksmithing, leather working, tailoeing, alchemy, etc...)

link http://www.worldofwarcraft.com/info/professions/index.html

spec: the term spec refers to the way that one has invested one's talent points, this link is a good explanation of the talent system

http://www.worldofwarcraft.com/info/basics/talents.html

This is some of what it says:

Talent points are one of the main ways to customize your character in World of Warcraft. They can make your character a specialist in one of their available class roles, change their entire playstyle, and offer countless combinations for you to experiment with. Characters begin gaining talent points at tenth level, with one additional point per level gained thereafter. Each class has three unique talent trees, each focusing on a different area. The possible talent points in the three trees are far greater than the maximum number of talent points that you can earn at maximum level. Thus, how you choose to spend your precious talent points is an important decision that should be planned and executed with careful deliberation.

attributes: this is a basic discussion of character attributes I got from the official WoW site

url: http://www.worldofwarcraft.com/info/basics/characters.html

Strength (STR)

  • Increases your Attack Power with melee weapons.
  • Increases the amount of damage you can block with a shield.
  • Agility (AGI)

  • Increases your Attack Power with ranged weapons.
  • Increases your Armor.
  • Increases your chance to score a critical hit with a weapon.
  • Increases your chance to dodge attacks.
  • Increases your Attack Power with melee weapons (rogue, hunter, and druids in cat form only).

  • Stamina (STA)


  • Increases Health.
  • Increases your pet's Stamina.
  • Intellect (INT)

  • Increases Mana.
  • Increases your chance to score a critical hit with spells.
  • Increase your pet's Intellect.


  • Spirit (SPR)


  • Increases Health regeneration rates out of combat and Mana regeneration rates when not casting spells.

  • Also this is the blossary that the official WoW site provides

    Here are some of the terms which may cause some confusion. This is not a complete list of words that you may hear. There are many other common terms used on the internet which do not directly relate to the game.

    AC
    - Armor Class or Defense.
    Add - An extra monster has joined an existing battle.
    Alt - A character on your account other than your main character.
    AoE - Area of Effect Damage. This is a spell that hurts a group of monsters in an area like Blizzard in Warcraft III.
    AE - Area Effect
    AFK - Away from Keyboard. This means the player is away from his computer.
    Aggro - This means the monsters are mad at you and you've "activated" them to attack you. They are now in the motion of trying to reach and attack you. "The Murloc aggroed on me!" or "The Murlocs will aggro if you get too close!"
    Aggro Radius - The radius around the monsters where they will "wake up" and attack you.
    AGI - Agility
    AH - Auction House
    AQ - Ahn'Qiraj
    AV - Alterac Valley Battleground
    Avatar - Your character
    BG - Battleground
    BRD - Blackrock Depths
    BWL - Blackwing's Lair
    Buff - A beneficial spell cast on a monster or player. An example of a "buff" is the Priest's Inner Fire or Shaman's Bloodlust.
    Carebear - Player that prefers to help other players attack monsters rather than attack other players in player vs. player combat.
    Caster - A character that stays on the back row to heal or cast spells on the enemy, such as a Mage.
    Cheese - To exploit an imbalance in the game.
    Combat Pets - A NPC controlled by a player, aiding that player and his teammates in fights.
    CR - Corpse Retrevial
    Creep - Monster
    Creep Jacking - A term from Warcraft 3 where players attack other players while they are already engaged in combat with neutral monsters.
    Critters - Monsters that don't attack back, like a bunny or deer.
    CTF - Warsong Gulch Battleground
    DD - Direct Damage. This is a spell that does all of its damage in one hit rather than spreading its damage over time.
    DM - Dire Maul or Deadmines (if in Westfall)
    DMG - Damage
    DOT - Damage over time
    DPS - Damage per second
    De-Buff - A negative spell cast on a unit that makes it less powerful. An example of a "de-buff" is Slow.
    FH - Full Health
    FM - Full Mana
    FTL - For The Loss, a sports or game term.
    FTW - For The Win, a sports or game term.
    Gank - Player vs. Player: To attack another player while they're trying to fight a monster.
    GM - Game Master. Someone employed by Blizzard Entertainment to assist and help players.
    Griefer - A person who purposely tries to annoy or anger other players.
    Grinding - Staying in the same area fighting the same types of monsters for a very long time.
    GS - Goldshire
    Hate - Similar to threat
    HP - Hit points or Health
    IF - Ironforge
    Incoming (INC) - This means an attack is coming.
    Instancing - This is a dungeon where you will load into your OWN copy of the dungeon with your group. Only you and your group will be in your copy of the dungeon. Another group that enters the same area will enter their own copy of the dungeon.
    INT - Intelligence
    Kiting - A style of combat in which a player continually stays out of combat range of an enemy usually by running from it, while simultaneously causing damage to it.
    KOS - Killed on Sight. If an Orc approaches a Human Guard, the Guard would try to kill on sight (aggro).
    KS - Kill Steal. Try to steal another person's kill.
    LFG - Looking for a group.
    LFM - Looking for more.
    Log - When you log off; disconnect from the game.
    LOL - Lots of Laugh or Laughing Out Loud. This abbreviation indicates something is really funny. It's pretty cliche nowadays though.
    LOM - Low on Mana.
    LOS - Line of Sight
    LOOT - To take the treasure from a monster that has been killed or from a chest.
    LVL - Level
    Mez - Short for Mesmerize. Refers to spells, such as Polymorph that temporarily incapacitate a target.
    MMO - Massively Multiplayer Online.
    MMOG - Massively Multiplayer Online Game
    MMORPG - Massive Multiplayer Online Role Playing Game
    MOB - MOB" is an old programming acronym of Mobile Object Block. Mobs are all computer controlled characters in the game. You should likely use some other term such as monster, creep, or bad guy.
    MT - Main Tank
    Named - A special monster that is usually stronger than surrounding monsters with possible special abilities and item drops.
    NBG - - Need Before Greed, only people that need an item will roll dice (in case there are more than one player in the team that needs the item).
    Nerf - To downgrade, to be made softer, or make less effective. "X has been nerfed."
    Newbie - A term that sometimes means new player. Newbie is also used to suggest that a player is not very good.
    Newb - Short for Newbie. See above.
    Ninja - To try to loot an item without other players knowing or paying attention. Basically, to take an item without permission.
    N00b - An incredibly uncool way to say newb. Don't use it.
    NPC - This is a non player-controlled character. The characters are controlled by the server or realm. A "computer" character.
    OOM - Out of Mana. People say this to let their party know they are out of mana and can't cast any spells, especially healing.
    Pat - Patrolling monster
    PC - Player controlled character
    Pet - A NPC controlled by a player such as a Wolf, Infernal, and so on.
    PK - Player Kill or Player Killer.
    POP - Contraction of "Repopulation", often used as a shortened term for the re-spawn of monsters.
    Proc - Activate. Example: A weapon with a special effect will "proc" every so often.
    PST - Please Send Tell. Indicates that the person speaking wants to receive communication via a /t(ell) or /w(hisper) command.
    Puller - Person who pulls monsters for the party.
    Pulling - One of the players in a party heads out and leads one or more of the monsters back to the party so that the party can attack the monsters. The idea is to prevent too many monsters from attacking at once.
    PvE - Player vs. Environment. Combat between players and computer controlled opponents.
    PvP - Player vs. Player. This means for one player to attack another player.
    Raid - A raid is a large-scale attack on an area by a group of players.
    Res - Short for resurrect
    Re-Spawn - A monster that has been killed has spawned (been created) again.
    Rest (state) - An indicator of how tired a character is, which affects how much experience is gained from killing monsters.
    Rez - Resurrect
    RFD - Razorfen Downs
    Roll - This means that you should roll a random number to determine who has the right to get an item. For example: /random 1-100
    Root - To trap a target in place/stuck using a "root" type spell such as Entangling Roots.
    RR - Redridge Mountains
    Shard - Soul Shard. An item gained by the Warlock through Soul Draining, used to cast several spells such as Ritual of Summoning and to conjure Soulstones.
    Small Pets - An animal following the player around. While this does not directly influence the player or monsters, it is cool to have around, especially the rare ones.
    Spawns - The location or process of monsters appearing when they are created in the world.
    SPI - Spirit
    SS - Southshore
    STA - Stamina
    Stack - A number of identical items placed in a single inventory slot, to conserve space. Only certain items can be stacked.
    STR - Strength
    STV - Stranglethorn Vale
    SW - Stormwind
    Tank - A melee character that can take a lot of damage like a Warrior.
    Tap - To do damage to a monster, making it "your" kill. Once you have damaged the monster, you are the only one able to get experience and loot from it. A monster with a greyed-out name bar has been tapped by another player and will not earn you experience or loot.
    Taunt - Related to Aggro. An ability that allows a player to pull the attention of a monster off of another player and onto him- or herself.
    Threat - Related to Aggro. This is what a character "gives off" to generate or draw monster aggro.
    Train - To lead monsters into another player. This is not a desired behavior.
    Twink - A low level character who has been made more powerful by higher level characters, usually by getting stronger armor and weapons than the character would normally have at such a low level.
    Uber - German slang for 'super', originally meaning 'over'; exceptionally powerful
    UC - Undercity
    WC - Wailing Caverns instance
    WF - Westfall
    Vendor Trash - An item that only a vendor/merchant would buy
    WoW - World of Warcraft
    WTB - Wanting to buy
    WTS - Wanting to sell
    XP or Exp - Experience Points
    Zerg - From StarCraft, to attack something with a lot of players/units.
    ZF - Zul'Farrak
    ZG - Zul'Gurub

    2 comments:

    1. CAMPING! how can you forget Camping :)

      ReplyDelete
    2. Yeah I am probably missing a bunch of terms like that.


      In WoW when your avatar dies you becomes a ghost at at that point you can choose to resurrect at the graveyard to go back to your body and resurrect there. Resurrecting at the graveyard damages your gear and can give you resurrection sickness so in most cases it is preferable to go back to your body to rez there. Camping is when you are killed, this is mostly a PvP thing, and the player or monster that kills you hangs around your body to kill you when you come back.

      It's unlikely for a computer generated monster to kill you because of aggro radius, but one does have to choose a safe place to resurrect because, when you resurrect you are weakened and an easy target.

      I'm not sure how camping works on PvP servers because on non PvP servers you can choose to wait around and un-flag before resurrecting thus preventing camping, but if you are not careful yuo can be camped, that is resurrect and get killed and then get killed every single time you ressurect.

      ReplyDelete